Search found 11 matches
- Mon Sep 06, 2021 11:58 am
- Forum: Getting started
- Topic: how to display 3d coordinates of a segment
- Replies: 9
- Views: 39609
Re: how to display 3d coordinates of a segment
I've been trying to do this too. ahwillia, your code returns the n3d coordinates in python, but if you want the ~segment~ coordinates you need to do something a little more complicated. Here's a function that does exactly this for anyone looking for it. def returnSegmentCoordinates(section): # Get s...
- Tue Aug 31, 2021 9:12 am
- Forum: Other questions
- Topic: Suppress output when loading hoc file using h(xopen(''))
- Replies: 1
- Views: 21180
Re: Suppress output when loading hoc file using h(xopen(''))
For anyone bothered by this: here's a python specific solution: from contextlib import contextmanager import sys, os @contextmanager def suppress_stdout(): with open(os.devnull, "w") as devnull: old_stdout = sys.stdout sys.stdout = devnull try: yield finally: sys.stdout = old_stdout with s...
- Fri Aug 27, 2021 6:52 pm
- Forum: Other questions
- Topic: Suppress output when loading hoc file using h(xopen(''))
- Replies: 1
- Views: 21180
Suppress output when loading hoc file using h(xopen(''))
I'm running an optimization that requires me to reload cells frequently. Everytime I do so it outputs a "1" to the screen (I'm working in jupyter lab). How do I suppress this? I'm loading a .hoc file by using the following line: h('xopen("./filename.hoc")'); Thanks for your assis...
- Fri Aug 27, 2021 6:49 pm
- Forum: Anatomically detailed models
- Topic: Import3d tool via Jupyter
- Replies: 2
- Views: 24969
Re: Import3d tool via Jupyter
Thank you Ted, sorry for the wrong location and thanks for your answer
- Thu Aug 12, 2021 11:37 am
- Forum: Anatomically detailed models
- Topic: Import3d tool via Jupyter
- Replies: 2
- Views: 24969
Import3d tool via Jupyter
Question re: import3d tool. I'm using neuron in a jupyter lab environment. When I run the code: from neuron import h, gui It opens the neuron gui in XQuartz, but I can't find the import3d tool anywhere. Even if I run: h.load_file('import3d.hoc') Nothing changes and I still can't find the Import3d to...
- Fri Mar 12, 2021 3:23 pm
- Forum: Getting started
- Topic: Find all point processes
- Replies: 5
- Views: 25770
Re: Find all point processes
That is super useful. Thanks for your help. And also: general thanks for being so present with this forum over the years. I'm sure it's made a huge difference in the use of Neuron in the community.
- Thu Mar 11, 2021 11:43 am
- Forum: Getting started
- Topic: Find all point processes
- Replies: 5
- Views: 25770
Re: Find all point processes
I love this. I actually started doing something like this, but I'm going to name my list doomed now. Thanks
- Mon Mar 08, 2021 4:37 pm
- Forum: Getting started
- Topic: Find all point processes
- Replies: 5
- Views: 25770
Find all point processes
Hi. It would be convenient for me to have a single function that removes all point processes from a cell. (Context: doing experiments where I inject current in different locations and measure the response across the whole cell). I know, I know, I should just keep track of all my point processes and ...
- Tue Jan 05, 2021 3:17 pm
- Forum: Getting started
- Topic: Compiling Mod Files on Catalina
- Replies: 8
- Views: 31090
Re: Compiling Mod Files on Catalina
Thank you for reporting how you fixed the problem. So "Command Line Tools for XCode 12", which you installed first, isn't the same as "Xcode 12.1", which fixed the problem? Sorry for the delayed reply, glad to see that this conversation was useful. That's right -Command Line Too...
- Sat Oct 24, 2020 1:08 pm
- Forum: Getting started
- Topic: Compiling Mod Files on Catalina
- Replies: 8
- Views: 31090
Re: Compiling Mod Files on Catalina
Problem solved. Running mknrndll called the libreadline function from the Xcode.app directory in applications. That folder doesn't exist without downloading Xcode, which I did from the app store. After downloading XCode (12.1), I compiled the mod directory again and it was successful.
- Mon Oct 19, 2020 8:18 am
- Forum: Getting started
- Topic: Compiling Mod Files on Catalina
- Replies: 8
- Views: 31090
Compiling Mod Files on Catalina
Hi. I just downloaded NEURON on Mac Catalina (10.15.7) and am trying to compile mod files from modeldb. I have tried two ways, dragging a mod folder (with a list of .mod files in it) to the mknrndll application. I have also tried navigating to the mod folder in a terminal and running mknrndll direct...