Rate modulated netstim
Posted: Wed May 27, 2009 8:08 am
I want to create a netstim like mechanism but with a time modulated rate.
The easiest ways coming to my mind to implement this are
Are there a priori reasons to expect one of these alternatives to be faster then the other especially in the case we use variable timestep?
The easiest ways coming to my mind to implement this are
- to play a vector into a parameter of the mechanism
- or alternatively to play the vector into an auxilary variable and then making this variable available to the mechanism via a pointer.
Are there a priori reasons to expect one of these alternatives to be faster then the other especially in the case we use variable timestep?