Neurolucida text morphology changes when using import3D
Posted: Mon Oct 19, 2020 9:38 pm
Dear all,
What I'm struggling with is to bring a Neurolucida text file from the original blue brain project "L1_DAC_bNAC219_1" source files into my customized project.
The below is my custom code for testing the import of text file.
The code runs well without errors.
However, the generated morphology is quite different from the original morphology that can be shown from running the original source files.
The below link shows the original morphology. (*Sorry for hyperlinking the image. I'm not really good at bbcode.)
https://drive.google.com/file/d/1CkhGAX ... sp=sharing
And the following link shows the image generated from the above code.
https://drive.google.com/file/d/1PcVng_ ... sp=sharing
As you can see, my imported morphology has so many unnecessary branches.
Even, I also tried to use import3D through "nrngui" itself, and the result was the same as my custom code.
(the process was nrngui -> Tool -> Miscellaneous -> Import3D)
https://drive.google.com/file/d/1U8wR8R ... sp=sharing
Is there any idea which point I'm missing for the proper morphology import?
Thanks for all your interests and wish your healthy days!
What I'm struggling with is to bring a Neurolucida text file from the original blue brain project "L1_DAC_bNAC219_1" source files into my customized project.
The below is my custom code for testing the import of text file.
Code: Select all
load_file("nrngui.hoc")
load_file("import3d.hoc")
objref this
objref nl,import
objref s
nl = new Import3d_Neurolucida3()
nl.quiet = 1
nl.input("C:/L1_DAC_bNAC219_1/morphology/sm090918b1-3_idA_-_Scale_x1.000_y1.025_z1.000.asc")
import = new Import3d_GUI(nl, 0)
import.instantiate(this)
s = new Shape()
However, the generated morphology is quite different from the original morphology that can be shown from running the original source files.
The below link shows the original morphology. (*Sorry for hyperlinking the image. I'm not really good at bbcode.)
https://drive.google.com/file/d/1CkhGAX ... sp=sharing
And the following link shows the image generated from the above code.
https://drive.google.com/file/d/1PcVng_ ... sp=sharing
As you can see, my imported morphology has so many unnecessary branches.
Even, I also tried to use import3D through "nrngui" itself, and the result was the same as my custom code.
(the process was nrngui -> Tool -> Miscellaneous -> Import3D)
https://drive.google.com/file/d/1U8wR8R ... sp=sharing
Is there any idea which point I'm missing for the proper morphology import?
Thanks for all your interests and wish your healthy days!