Spine3d ?

Managing anatomically complex model cells with the CellBuilder. Importing morphometric data with NEURON's Import3D tool or Robert Cannon's CVAPP. Where to find detailed morphometric data.
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stil
Posts: 28
Joined: Thu Jul 01, 2010 8:47 am
Location: Mulhouse - France

Spine3d ?

Post by stil »

Hello,
While searching in the ref pages, i found spine3d in the 'section' section.
That said, i did not manage to find more informations about that keyword...
What is it? How could i use it? Is there example available? Did i miss something ?

Thanks for your help!
ted
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Re: Spine3d ?

Post by ted »

First, congratulations on browsing through the Programmer's Reference. Most of the time, such activity reveals things that might someday be useful.

Not in this particular case, however. Nobody ever uses spine3d or any of its related stuff (browse for more in the documentation of Geometry
http://www.neuron.yale.edu/neuron/stati ... l#Geometry)--not even people who have invested serious time and effort in modeling spines with NEURON. Google search for spine3d in ModelDB yields zero hits. Google search of NEURON's WWW pages at http://www.neuron.yale.edu/neuron/ finds exactly 2 pages of hits, most from the mercurial repository of NEURON's own source code, the remainder being documentation of the hoc keyword itself.

If you really need to model spines, you'll have to build them out of sections.
stil
Posts: 28
Joined: Thu Jul 01, 2010 8:47 am
Location: Mulhouse - France

Re: Spine3d ?

Post by stil »

First, congratulations on browsing through the Programmer's Reference. Most of the time, such activity reveals things that might someday be useful.
oooh !
Not in this particular case, however
ah.
Nobody ever uses spine3d or any of its related stuff (browse for more in the documentation of Geometry
http://www.neuron.yale.edu/neuron/stati ... l#Geometry)--not even people who have invested serious time and effort in modeling spines with NEURON
ok, i realized that it seemed obsolete also.
If you really need to model spines, you'll have to build them out of sections.
Sure, that's not rocket science, a priori.

Thanks Ted !
ted
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Re: Spine3d ?

Post by ted »

To look in one last place, I grepped all hoc files in /usr/local/src/nrn-7.2/share/lib/hoc, and also in the celbild subdirectory, for spine3d and found no hits.
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