Dialog Boxes ------------ .. function:: boolean_dialog Syntax: .. code-block:: python h.boolean_dialog("label", ["accept", "cancel"]) Description: Pops up a dialog window at the center of the screen and blocks everything until dealt with. Returns 1 or 0. Example: .. code-block:: python from neuron import h, gui if h.boolean_dialog('Do you prefer to code in Python or HOC?', 'Python', 'HOC'): print('You prefer Python!') else: print('You prefer HOC!') .. image:: ../../images/boolean_dialog.png :align: center .. seealso:: :class:`SymChooser`, :meth:`VBox.dialog` ---- .. function:: continue_dialog Syntax: .. code-block:: python h.continue_dialog("message") Description: Provides information to the user. Like :func:`boolean_dialog`, blocks everything until dealt with. Example: .. code-block:: python from neuron import h, gui h.continue_dialog("You are reading a message from a dialog box.") .. image:: ../../images/continue_dialog.png :align: center ---- .. function:: string_dialog Syntax: .. code-block:: python h.string_dialog("message", strref) Description: Prompts the user to enter a string. The initial value of strref is used as the default value. If canceled, returns 0 and *strref* remains unchanged. Otherwise, returns 1 and *strref* is replaced with the entered text. Like :func:`boolean_dialog`, blocks everything until dealt with. Example: .. code-block:: python from neuron import h, gui my_str = h.ref('') if h.string_dialog('Type a string:', my_str): print('You typed: %s' % my_str[0]) else: print('You canceled') .. image:: ../../images/string_dialog.png :align: center