Search found 1691 matches
- Wed Nov 10, 2021 7:48 pm
- Forum: OS X
- Topic: nrngui not opening main menu GUI on startup on M1 Mac
- Replies: 13
- Views: 26154
Re: nrngui not opening main menu GUI on startup on M1 Mac
I asked that you launch idraw. Also I wondered if you had made the symbolic link and so asked for what was printed by ls -l /opt/homebrew/opt/libx11/lib/libX11.6.dylib But no matter, I think it is necessary that I create a new installer where idraw and nrniv look in /opt/X11/lib for the X11 library....
- Wed Nov 10, 2021 5:17 pm
- Forum: OS X
- Topic: nrngui not opening main menu GUI on startup on M1 Mac
- Replies: 13
- Views: 26154
Re: nrngui not opening main menu GUI on startup on M1 Mac
Look at the output of otool -L /Applications/NEURON/bin/idraw and note the location it expects to find libX11.6.dylib On my machine that is /opt/homebrew/opt/libx11/lib/libX11.6.dylib Also is that the error generated in the terminal that is popped up when you launch /Applications/NEURON/bin/idraw On...
- Wed Nov 10, 2021 2:01 pm
- Forum: OS X
- Topic: Intel MKL Fatal error when executing HOC file
- Replies: 7
- Views: 28261
Re: Intel MKL Fatal error when executing HOC file
This may take a few back and forth questions/answers. From a terminal window, what is the output of
which nrniv
lipo -arches /Applications/NEURON/bin/nrniv
/Applications/NEURON/bin/nrniv -nopython
- Wed Nov 10, 2021 1:52 pm
- Forum: OS X
- Topic: nrngui not opening main menu GUI on startup on M1 Mac
- Replies: 13
- Views: 26154
Re: nrngui not opening main menu GUI on startup on M1 Mac
I believe the problem is that the NEURON installation attempts to find libX11.dylib in /opt/homebrew/opt/libx11/lib/libX11.6.dylib If you try to launch /Applications/NEURON/idraw, I expect you will see the error: dyld: Library not loaded: /opt/homebrew/opt/libx11/lib/libX11.6.dylib Do you happen to ...
- Mon Oct 11, 2021 10:49 am
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
I've summarized the issue at https://github.com/neuronsimulator/nrn/issues/1497
- Sun Oct 10, 2021 4:51 pm
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
To my surprise, a virtualbox windows guest can have multiple virtual screens and windows settings for display can arrange them as desired. So I was able to see the negative coordinates when moving a graph to the second display and saving a session file. So it appears at first glance that the only ch...
- Sun Oct 10, 2021 12:00 pm
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
On the mac everything (window placement on screens, window icon location on the PFWM screen bounding box) appears consistent with (0,0) being the upper left corner of the screen bounding box. (Though it would be nice to show screen shapes on the PFWM screen bounding box). Getting to that behavior in...
- Sun Oct 10, 2021 8:15 am
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
wish I could attach a picture https://github.com/neuronsimulator/nrn/issues allows that. I see that I can reproduce this issue on my mac. The laptop portion is the main screen and another larger screen can be arranged in any relation to the laptop screen. I see that when the auxiliary screen lower ...
- Fri Oct 08, 2021 7:08 am
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
The pull request #1487 was merged to the master so is now part of the nightly builds.
- Thu Oct 07, 2021 5:57 pm
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
I updated the setup.exe. Please get from above:
nrn-8.0a-668-g8677a2cc0-dialog-pos-x86_64-setup.exe
nrn-8.0a-668-g8677a2cc0-dialog-pos-x86_64-setup.exe
- Thu Oct 07, 2021 5:45 pm
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
I'm also curious to know what happens when you put small graphs at each of the corners of each of your screens and select NEURONMainMenu/File/saveSession. Then close each of the graphs and do a NEURONMainMenu/File/loadSession. Note: graph window placement from session files seems to be relative to (...
- Thu Oct 07, 2021 6:56 am
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
Please go to https://github.com/neuronsimulator/nrn/releases/tag/8.0a and download and install nrn-8.0a-664-g110f75cb7-dialog-pos-x86_64-setup.exe (probably best to uninstall your existing NEURON version first) And please take a look at the main comment for https://github.com/neuronsimulator/nrn/pul...
- Wed Oct 06, 2021 10:54 am
- Forum: Anatomically detailed models
- Topic: File browser dialog missing in Import3D
- Replies: 26
- Views: 45626
Re: File browser dialog missing in Import3D
I'm afraid I still don't have access to windows desktop for development (only windows virtualbox guests) so experimenting with GetSystemMetrics is difficult for me in the context of more than one screen. However, I have to admit I never really liked my choice of dialog popup location (middle of the ...
- Fri Apr 16, 2021 7:26 am
- Forum: OS X
- Topic: If you can't compile mod files . . .
- Replies: 26
- Views: 76901
Re: If you can't compile mod files . . .
I wonder if "kv" is not the SUFFIX in the kv.mod file. In your mods folder, what is the result of grep -w kv *.mod From another direction, what is the result of (after loading the dylib) of import neuron dir(neuron.nrn) print ("kv" in dir(neuron.nrn)) By the way, I generally don'...
- Thu Apr 15, 2021 7:20 pm
- Forum: OS X
- Topic: If you can't compile mod files . . .
- Replies: 26
- Views: 76901
Re: If you can't compile mod files . . .
One can always use
Code: Select all
from neuron import h
h.nrn_load_dll("/the/full/path/to/the/x86_64/libnrnmech.dylib")