objectvar save_window_, rvp_ objectvar scene_vector_[3] objectvar ocbox_, ocbox_list_, scene_, scene_list_ {ocbox_list_ = new List() scene_list_ = new List()} //Begin GatherVec[0] { load_file("gatherv.hoc") } { ocbox_=new GatherVec(1) } {object_push(ocbox_)} {xvar = new GVItem("SEClamp[0].amp2")} {listadd("SEClamp[0].dur1")} {listadd("ta1_khh")} {listadd("ta2_khh")} {xvar.v.resize(12) for i=0, 11 { xvar.v.x[i] = fscan() }} 109 100 88 76 63 51 38 32 26 19 10 6 {list.object(0).v.resize(12) for i=0, 11 { list.object(0).v.x[i] = fscan() }} 0.3 0.3 0.3 0.3 0.3 0.5 0.5 0.8 1 1 1 1 {list.object(1).v.resize(12) for i=0, 11 { list.object(1).v.x[i] = fscan() }} 0.312819 0.448281 0.460509 0.556089 1.25111 1.38925 2.03036 2.02282 2.259 2.76384 2.68174 1.84669 {list.object(2).v.resize(12) for i=0, 11 { list.object(2).v.x[i] = fscan() }} 1.16241 1.21344 1.35779 1.67672 1.3936 1.61305 1.93588 2.46401 2.61439 3.18902 3.06597 2.31269 {flush()} {object_pop()} { { save_window_=ocbox_.g save_window_.size(0,120,0,4) ocbox_.g = save_window_ save_window_.save_name("ocbox_.g") } ocbox_ = ocbox_.b ocbox_.map("GatherVec[0]", 35, 237, 337.92, 264.96) } objref ocbox_ //End GatherVec[0] objectvar scene_vector_[1] {doNotify()}